11/8/2023 0 Comments Final fantasy vii![]() If you don’t like how the controls are layed out, you can even remap virtually everything in the pause menu. With a modern controller at your disposal, Zack’s basic attack, dodge, and guard commands are now all mapped to face buttons and triggers, and you can use abilities and cast spells much more quickly by pressing those same buttons while holding L1. Crisis Core was always an action RPG, but the PSP’s single thumbstick and two bumper layout forced Square Enix to get creative with its design, making you shuffle through spells, attacks, items, and more using the left and right bumpers. Reunion’s graphical facelift may be what catches your eye initially, but its most substantial improvements are in its gameplay tweaks. Still, most dialogue delivery and character movement looks great during in-game cutscenes, and even better in combat. The models themselves look so fresh that it can be jarring when a character unexpectedly moves in a stilted manner, reminding you that, yes, this was originally a PSP game made with the limitations of the time. While it’s understandable why Square Enix may not want to completely redo every pre-rendered cutscene, these summons are a tantalizing look at what could have been had they decided to remake all of that footage with modern technology.Īnimations are greatly improved from the original, but can sometimes feel stiff, particularly when it comes to the way certain in-game scenes are staged. Ifrit’s fiery, lava-filled Hellfire never failed to wow me, nor did Bahamut’s particle effects-heavy Mega Flare. Thankfully, that thick layer of dust is easier to forget about in the heat of battle, especially during its incredible summon sequences, which are the single most visually impressive additions to Reunion. They’re still fun and well-animated after all these years, but that can’t entirely hide how noticeably they’ve aged. Think of them as being somewhere between the visual quality of Advent Children and the cutscenes from the original PlayStation Final Fantasy games. For example, the original CG cutscenes are reused here – they benefit from being presented on bigger and higher definition screens, but they are disappointing when compared to the in-game action. Reunion could easily be mistaken for a brand-new game in most regards, though there are some remnants of the original holding it back from looking as good as it possibly can. Though Crisis Core was already one of the better looking PSP games, these visual improvements make it feel far more modern and surprisingly high-budget for what Square Enix is classifying as a remaster. Character models look great, environments are highly detailed, and even its menus and UI replicate the remake’s clean look that blends form and function so nicely. The most immediate and noticeable change to Reunion is its graphical overhaul, using Unreal Engine 4 to get its in-game visuals relatively close to parity with FF7R. Read the full Crisis Core: Final Fantasy 7 review. ![]() I really enjoyed my time with this title, despite the gameplay problems, and I think this is yet another fantastic reason to own a PSP. The power and emotion of the game is heightened by the raw inevitability of Zack's fate, which is fully explored in the original. I wouldn't dream of spoiling anything for eager players, but I will say that Crisis Core's ending moments are a must see. I was sincerely moved by certain portions of the title and I suspect many others will feel the same. Even the game's music, while not composed by Nobuo Uematsu, is charming and fits the overall style of the world (though some of Uematsu's pieces do make a return and to absolutely stunning effect). "Issues aside, Crisis Core is a great PSP game - no question.
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